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- Spaceport RT RSEVERY [Randall] Thu Mar 18, 1993
-
- Newsgroups: sci.space
- From: aws@iti.org (Allen W. Sherzer)
- Subject: SSTO: A Spaceship for the rest of us
- Organization: Evil Geniuses for a Better Tomorrow
- Date: Wed, 17 Mar 1993 21:45:22 GMT
-
-
- [First of two papers on SSTO. This is also the draft NSS position
- paper on SSTO]
-
-
- SSTO
- A Spaceship for the Rest of US
-
- Introduction
- Space is an important and growing segment of the U.S. economy. The U.S.
- space market is currently over $5 billion per year, and growing. U.S.
- satellites, and to a lesser degree U.S. launch services, are used throughout
- the world and are one of the bright stars in the U.S. balance of trade.
-
- The future is even brighter. The space environment promises new
- developments in materials, drugs, energy, and resources, which will open up
- whole new industries for the United States. This will translate into new
- jobs and higher standards of living not only for Americans but for the rest
- of the world's people.
-
- Standing between us and these new industries is the obstacle presented by
- the high cost of putting people and payloads into space. This paper
- addresses the reasons why access to space is so expensive and how those
- costs might be reduced by looking at the problem in a different way.
-
- Finally, this paper will describe a radical new spacecraft currently under
- development. Called Single Stage to Orbit (SSTO), it promises to greatly
- reduce costs and increase flexibility.
-
- Access to Space: Expensive and Dangerous
- Access to space today is very expensive, complex, and dangerous With U.S.
- expendable launchers like Atlas, Delta, and Titan, it generally costs about
- $3,000 to $8,000 to put a pound of payload into low Earth orbit (LEO). In
- addition, U.S. expendables require extensive ground infrastructure to do
- final assembly and payload integration and complex launch facilities to
- actually launch the rocket. Finally, despite all the extra care and effort,
- they don't work very well and even the best launchers fail about 3% of the
- time (would you go to work tomorrow if there was a 3% chance of your car
- exploding?).
-
- Even the U.S. Space Shuttle, which was supposed to give the U.S. routine
- low cost access to space, has failed. A Shuttle flight costs about $500
- million (roughly $10,000 per pound to LEO). Even going full out, NASA can
- only launch each Shuttle about twice a year (for a total of eight flights).
-
- The effects of these high costs go deeper than the price tag for the
- launches themselves. Space equipment is much more expensive than comparable
- equipment meant for use on Earth, even when tasks are similar and the
- Earthly environments are harsh. The difference is that space equipment must
- be as lightweight as humanly possible and must be as close as humanly
- possible to 100% reliability. Both of these extra requirements are
- ultimately problems of access to space: if every extra pound costs thousands
- of dollars, and replacing or repairing a failed satellite is impossibly
- expensive, then efforts to reduce weight and improve reliability make sense.
- Unfortunately, they also greatly increase price.
-
- With equipment so expensive, obviously building extra copies is costly,
- and launching them is even worse. This encourages space projects to try to
- get by with as few satellites as possible. Alas, this can backfire: when
- something does go wrong, there isn't any safety margin...as witness the
- U.S.'s shortage of weather satellites at this time. Expensive access to
- space not only produces costly projects, it produces fragile projects that
- assume no failures, because safety margins are too expensive. Lamentably,
- failures do happen.
-
- Finally, although research in space holds great promise for new scientific
- discoveries and new industries, it is progressing at a snail's pace, and
- companies and researchers often lose interest early. Why? Because
- effective research requires better access to space. Scientific discoveries
- seldom come as the result of single experiments: even when a single
- experiment is crucial, typically there is a long series of experiments
- leading up to it and following through on it. And getting the "bugs" out of
- a new industrial process almost always requires a lot of testing. But how
- can such work be done if you only get to fly one experiment every five
- years? Good researchers and innovative companies often decide that it's
- better to avoid space research, because it costs too much and takes too
- long. The ones who haven't abandoned space research are looking hard at
- buying flights on Russian or Chinese spacecraft: despite technical and
- political obstacles, they can fly their experiments more often that way.
-
- People excuse this because it has always been this way and so probably
- always will be (after all, this is rocket science). But there are a lot of
- reasons to think that it needn't be so complex and expensive.
-
- Spacecraft are complex, expensive, and built to aerospace tolerances but
- they are not the only products of that nature we use. A typical airliner
- costs about the same as a typical launcher. It has a similar number of
- parts and is built to similar tolerances. The amount of fuel a launcher
- burns to reach orbit is about the same as an airliner burns to go from North
- America to Ausralia. Looked at this way, it would seem that the cost of
- getting into orbit should be much closer to the $1500 it takes to get to
- Australia than to the $500 million dollars plus it takes to put an astronaut
- up.
-
- Why the differences in cost? Largely they are due to different solutions
- to the same problems. Some of these differences are:
-
- 1. Throw away hardware. A typical expendable launch vehicle costs
- anywhere from $50 to $200 million to build (about the cost of a typical
- airliner) yet it is used one time and then thrown away. Even the
- 'reusable' Space Shuttle throws away most of its weight in the form of an
- expendable external tank and salvageable solid rocket motors. This is the
- single biggest factor in making access to space expensive.
-
- Airlines use reusable hardware and fly their aircraft several times every
- day. This allows them to amortize the cost of the aircraft over literally
- thousands of passenger flights. The entire Shuttle fleet flies only eight
- times a year, while many airliners fly more than eight times per day.
-
- 2. Redundant Hardware and Checks. Since expendable launchers are used one
- time and then thrown away, they cannot be test-flown; huge amounts of effort
- therefore go into making sure they will work correctly. Since the payloads
- they launch are typically far more expensive than the launcher (a typical
- communication satellite can cost three times the cost of the launcher)
- millions can be and are spent on every launch to obtain very small increases
- in reliability. This is well beyond the point of diminishing returns and
- sometimes results in greater harm. For example, a couple of years ago a
- Shuttle Orbiter was almost damaged when it was rotated from horizontal to
- vertical with a loose work-platform support still in its engine compartment.
- The support should have been removed beforehand...and three signatures said
- it had been.
-
- Airliners, since they are reusable and can also be tested before use, thus
- are able to be built to more relaxed standards without sacrificing safety.
- The exact same aircraft flew to get to your airport and it is likely that
- any failure would already have been noticed. In addition, aircraft are
- built with redundancy so they can survive malfunctions; launchers usually
- are not. Most in-flight failures of airliners result, at most, in delays
- and inconvenience for the passengers; most in-flight failures of launchers
- result in complete loss of launcher and payload.
-
- 3. Pushing the Envelope on Hardware. Current launchers tend to use
- hardware that is run all the time at the outside limit of its capability.
- This may be fine for expendable launchers which are used one time and don't
- need to be repaired for reuse. But this has also tended to carry over to
- the Shuttle which, for example, operates its main engines at around 100% of
- its rated thrust (this is like driving your car 55 MPH in first gear all the
- time). Because the hardware is used to its limit every time, it needs
- extensive checkout after every flight and frequent repair.
-
- Airliners tend to be much more conservative in their use of hardware.
- Engines are used at far less than their full rated thrust and airframes are
- stressed for greater loads then they ever see. This results in less wear
- and tear which means they work with greater reliability and fewer repairs.
-
- 4. Labor Requirements. For all of the reasons given above, existing
- launchers require vast amounts of human labor to fly. The efforts of about
- 6,000 people are needed to keep the Shuttle flying. This represents a huge
- expense and is amortized only over eight or so Shuttle flights every year.
-
- Airliners are far more streamlined and, for the reasons given above, don't
- need nearly as many people. A typical airliner only has 150 people
- supporting it, including baggage handlers, flight crews, ticketing people,
- and administration. Since the cost of those 150 people are amortized over
- thousands of flights per year, the cost per flight is very low.
-
- Our current launchers are expensive and complex vehicles. Yet the fact
- that we routinely use vehicles with similar cost and complexity for far less
- cost indicate that the causes of high launch costs lie elsewhere. If we
- looked at the problem in a different way, we could try to build launchers
- the same way Boeing builds airliners. The next section will describe just
- such a launcher and how it is being built.
-
- A Spaceship that Runs Like an Airliner: SSTO For a long time, some
- launcher designers have realized that designing launchers the way airliners
- are designed would result in lower costs. Several designs have been
- proposed over the years and they are generally referred to as Single Stage
- to Orbit (SSTO) launchers.
-
- 1. Single Stage to Orbit (SSTO). Unlike an existing launcher which has
- multiple stages, a SSTO launcher has only one stage. This results in far
- lower operational costs and are key to reusability. Conventional launchers
- need expensive assembly buildings to stack the stages together before going
- to the launch pad. An SSTO only has one stage, so these facilities are not
- needed. This means that the only infrastructure needed to launch a SSTO is
- a concrete pad and a fuel truck.
-
- 2. Built for Ease of Use. SSTO vehicles are built to be operated like
- airliners. They can fly multiple times with no other maintenance needed
- other than refueling. If a problem is discovered, all components can be
- accessed with ease (by design). The defective Line Replaceable Unit (LRU)
- is replaced and launch can occur with only a short delay. If the problem is
- more complex or other maintenance is needed, the SSTO is towed to a hanger
- where the easy accessibility of parts insures rapid turnaround.
-
- 3. Standard Payload Interface. Payloads need access to services like
- power, cooling, life support, etc., while waiting for launch. The
- interfaces which provide these services are not standardized, adding cost
- and complexity to existing launchers. In effect, part of the launcher must
- be redesigned for each and every launch. SSTOs, however, would be designed
- with standard payload interfaces. This allows payload integration to occur
- hours before launch instead of weeks before launch. (Although in all
- fairness, the makers of expendable launchers are also slowly moving in this
- direction).
-
- 4. Built to be tested. Unlike expendables, SSTO vehicles do not have to
- be perfect the first time. Like airliners, they can survive most failures.
- Like airliners, they can be tested again and again to find and fix problems
- before real payloads and passengers are entrusted to them. Even when a
- failure does occur with a real payload aboard, usually neither the vehicle
- nor the payload will be lost. The reliability of SSTO vehicles should be
- close to that of airliners -- a loss rate of essentially zero -- and far
- better than the 3% loss rate of existing launchers.
-
-
- SDIO Single Stage Rocket Technology Program
- Recent advances in engine technology and materials have made most critics
- believe that the technology is now available to build a SSTO. In 1989, SDIO
- recognized the potential of this approach and commissioned a study to assess
- its risk. The study concluded that a SSTO vehicle is possible today. As a
- result of this study, SDIO initiated the Single Stage Rocket Technology
- Program (SSRT). The goal of the three phase SSRT program is to build a
- SSTO, thus providing routine cheap access to space.
-
- Phase I consisted of four study contracts to develop a baseline design for
- a SSTO. General Dynamics and McDonnell Douglas proposed vehicles which both
- take off and land vertically (like a helicopter). Rockwell proposed a
- vehicle which takes off vertically but lands horizontally (like the Space
- Shuttle does today). Finally, Boeing proposed a vehicle which both takes
- off and lands horizontally (like a conventional aircraft).
-
- In August 1991, SDIO selected the McDonnell Douglas vehicle (dubbed Delta
- Clipper) for Phase II development, and contracted for the construction of a
- 1/3 scale prototype vehicle called DC-X. This prototype is currently under
- development and should begin flying in April, 1993.
-
- DC-X will provide little science data but a wealth of engineering data.
- It will validate the basic concepts of SSTO vehicles and demonstrate the
- ground and maintenance procedures critical to any successful orbital
- vehicle.
-
- Phase III of the program will develop a full scale prototype vehicle
- called DC-Y. DC-Y will reach orbit with a substantial payload, hoped to be
- close to 20,000 lbs, and demonstrate total reusability. In addition,
- McDonnell Douglas will begin working with the government to develop
- procedures to certify Delta Clipper like an airliner so it can be operated
- in a similar manner.
-
- Phase III was scheduled to begin in September of 1993 but SDIO will not be
- able to fund the Phase III vehicle. There is some interest in parts of the
- Air Force and it is hoped that they will fund DC-Y development. It will be
- a great loss for America if they do not.
-
- After Phase III, it will be time to develop an operational Delta Clipper
- launcher based on the DC-Y. At this point government funding shouldn't be
- needed any longer and the free market can be expected to fund final
- development.
-
- Conclusion
- If a functional Delta Clipper is ever produced it will have a profound
- impact on all activities conducted in space. It will render all other
- launch vehicles in the world obsolete and regain for the United States 100%
- of the western launch market (half of which has been lost to competition
- from Europe and China). It will allow the United States to open up a new
- era for mankind, and regain our once commanding
- lead in space technology.
-
- +---------------------------------------------------------------------------+
- | Allen W. Sherzer | "A great man is one who does nothing but leaves |
- | aws@iti.org | nothing undone" |
- +----------------------91 DAYS TO FIRST FLIGHT OF DCX-----------------------+